Module veloren_common_assets::source
Expand description
Bytes sources to load assets from.
This module contains the trait Source
, which allows to specify how the
files containing the assets are loaded. The main usage usage of this trait
is with an [AssetCache
].
This module also contains three built-in sources: FileSystem
, [Zip
]
and [Embedded
].
§Hot-reloading
Hot-reloading enable assets to be reloaded automatically when the source it
was loaded from was modified. It requires the Source
to support it. The
built-in FileSystem
source supports it out of the box.
§Using a different source depending on the target platform
There is no file system on WebAssembly, so you can for example choose to embed your assets on this platform:
use assets_manager::{AssetCache, source};
#[cfg(not(target_arch = "wasm32"))]
let source = source::FileSystem::new("assets")?;
#[cfg(target_arch = "wasm32")]
let source = source::Embedded::from(source::embed!("assets"));
let cache = AssetCache::with_source(source);
Structs§
- A
Source
that contains nothing. - A
Source
to load assets from a directory in the file system. - A [
Source
] to load assets from a tar archive.
Enums§
- An entry in a source.
- The raw content of a file.
- An owned version of a
DirEntry
Traits§
- Bytes sources to load assets from.