Structs§
Enums§
- Ability
- AbilityInit Event 
- AbilityInput 
- Amount
- AuxiliaryAbility 
- CharacterAbility 
- For documentation on individual fields, see the corresponding character state file in ‘common/src/states/’
- CharacterAbility Type 
- A lighter form of character state to pass around as needed for frontend purposes
- CharacterState Creation Error 
- Dodgeable
- GuardAbility 
- MovementAbility 
- PrimaryAbility 
- SecondaryAbility 
- Stance
- StatContext 
- StatField 
- SwordStance 
Constants§
Type Aliases§
- AuxiliaryKey 
- Descriptor to pick the right (auxiliary) ability set