Expand description

This crate contains the State and shared between server (veloren-server) and the client (veloren-client)

Modules

Structs

  • NOTE: Please don’t add Deserialize without checking to make sure we can guarantee the invariant that every entry in area_names points to a valid id in areas.
  • A type used to represent game state stored on both the client and the server. This includes things like entity components, terrain data, and global states like weather, time of day, etc.

Enums

Traits