Expand description
This crate contains the State
and shared between
server (veloren-server
) and the client (veloren-client
)
Modules§
Structs§
- Areas
- NOTE: Please don’t add
Deserialize
without checking to make sure we can guarantee the invariant that every entry inarea_names
points to a valid id inareas
. - Areas
Container - Block
Change - Block
Diff - Build
Area - NoDurability
Area - Scheduled
Block Change - State
- A type used to represent game state stored on both the client and the server. This includes things like entity components, terrain data, and global states like weather, time of day, etc.
- Terrain
Changes