Expand description
This crate contains the State and shared between
server (veloren-server) and the client (veloren-client)
Modules§
Structs§
- Areas
- NOTE: Please don’t add
Deserializewithout checking to make sure we can guarantee the invariant that every entry inarea_namespoints to a valid id inareas. - Areas
Container - Block
Change - Block
Diff - Build
Area - NoDurability
Area - Scheduled
Block Change - State
- A type used to represent game state stored on both the client and the server. This includes things like entity components, terrain data, and global states like weather, time of day, etc.
- Terrain
Changes