Function veloren_common_systems::phys::resolve_e2e_collision
source ยท fn resolve_e2e_collision(
collision_registered: &mut bool,
entity_entity_collisions: &mut u64,
factor: f32,
physics: &mut PhysicsState,
char_state_maybe: Option<&CharacterState>,
vel_delta: &mut Vec3<f32>,
step_delta: f32,
is_mid_air: bool,
is_sticky: bool,
is_immovable: bool,
is_projectile: bool,
other: Uid,
our_data: ColliderData<'_>,
other_data: ColliderData<'_>,
vel: &Vel,
is_riding: bool,
) -> bool
Expand description
Returns whether interesction between entities occured