Function veloren_common_systems::phys::resolve_e2e_collision

source ยท
fn resolve_e2e_collision(
    collision_registered: &mut bool,
    entity_entity_collisions: &mut u64,
    factor: f32,
    physics: &mut PhysicsState,
    char_state_maybe: Option<&CharacterState>,
    vel_delta: &mut Vec3<f32>,
    step_delta: f32,
    is_mid_air: bool,
    is_sticky: bool,
    is_immovable: bool,
    is_projectile: bool,
    other: Uid,
    our_data: ColliderData<'_>,
    other_data: ColliderData<'_>,
    vel: &Vel,
    is_riding: bool,
) -> bool
Expand description

Returns whether interesction between entities occured