Struct veloren_rtsim::data::sentiment::Sentiment

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pub struct Sentiment {
    positivity: i8,
}

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§positivity: i8

How positive the sentiment is.

Using i8 to reduce on-disk memory footprint. Semantically, this value is -1 <= x <= 1.

Implementations§

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impl Sentiment

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pub const ALLY: f32 = 0.300000012f32

Substantial positive sentiments: NPC may go out of their way to help actors associated with the target, greet them, etc.

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const DEFAULT: Self = _

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pub const ENEMY: f32 = -0.600000024f32

Very negative sentiments: NPC may confront the actor, get aggressive with them, or even use force against them.

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pub const FRIEND: f32 = 0.600000024f32

Very positive sentiments: NPC may join the actor as a companion, encourage them to join their faction, etc.

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pub const HERO: f32 = 0.800000011f32

Extremely positive sentiments: NPC may switch sides to join the actor’s faction, protect them at all costs, turn against friends for them, etc. Verging on cult-like behaviour.

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pub const NEGATIVE: f32 = -0.100000001f32

Minor negative sentiments: NPC might be less willing to provide information, give worse trade deals, etc.

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pub const POSITIVE: f32 = 0.100000001f32

Minor positive sentiments: NPC might be more willing to provide information, give better trade deals, etc.

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pub const RIVAL: f32 = -0.300000012f32

Substantial negative sentiments: NPC may reject attempts to trade or avoid actors associated with the target, insult them, but will not use physical force.

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pub const VILLAIN: f32 = -0.800000011f32

Extremely negative sentiments: NPC may aggressively persue or hunt down the actor, organise others around them to do the same, and will generally try to harm the actor in any way they can.

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fn value(&self) -> f32

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pub fn change_by(&mut self, change: f32, cap: f32)

Change the sentiment toward the given target by the given amount, capping out at the given value.

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pub fn limit_below(&mut self, cap: f32)

Limit the sentiment to the given value, either positive or negative. The resulting sentiment is guaranteed to be less than the cap (at least, as judged by Sentiment::is).

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fn decay(&mut self, rng: &mut impl Rng, dt: f32)

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fn is_redundant(&self) -> bool

Return true if the sentiment can be forgotten without changing anything (i.e: is entirely neutral, the default stance).

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pub fn is(&self, val: f32) -> bool

Returns true if the sentiment has reached the given threshold.

Trait Implementations§

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impl Clone for Sentiment

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fn clone(&self) -> Sentiment

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Sentiment

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fn default() -> Sentiment

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Sentiment

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Sentiment

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for Sentiment

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