pub fn swap_lantern(
storage: &mut WriteStorage<'_, LightEmitter>,
entity: Entity,
(lantern_color, lantern_strength): (Rgb<f32>, f32),
)
pub fn swap_lantern(
storage: &mut WriteStorage<'_, LightEmitter>,
entity: Entity,
(lantern_color, lantern_strength): (Rgb<f32>, f32),
)