Struct veloren_server::events::invite::InviteResponseData

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pub struct InviteResponseData<'a> {
Show 13 fields entities: Entities<'a>, group_manager: Write<'a, GroupManager>, trades: Write<'a, Trades>, index: ReadExpect<'a, IndexOwned>, id_maps: Read<'a, IdMaps>, invites: WriteStorage<'a, Invite>, pending_invites: WriteStorage<'a, PendingInvites>, groups: WriteStorage<'a, Group>, agents: WriteStorage<'a, Agent>, uids: ReadStorage<'a, Uid>, clients: ReadStorage<'a, Client>, alignments: ReadStorage<'a, Alignment>, map_markers: ReadStorage<'a, MapMarker>,
}

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§entities: Entities<'a>§group_manager: Write<'a, GroupManager>§trades: Write<'a, Trades>§index: ReadExpect<'a, IndexOwned>§id_maps: Read<'a, IdMaps>§invites: WriteStorage<'a, Invite>§pending_invites: WriteStorage<'a, PendingInvites>§groups: WriteStorage<'a, Group>§agents: WriteStorage<'a, Agent>§uids: ReadStorage<'a, Uid>§clients: ReadStorage<'a, Client>§alignments: ReadStorage<'a, Alignment>§map_markers: ReadStorage<'a, MapMarker>

Trait Implementations§

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impl<'a> SystemData<'a> for InviteResponseData<'a>
where Entities<'a>: SystemData<'a>, Write<'a, GroupManager>: SystemData<'a>, Write<'a, Trades>: SystemData<'a>, ReadExpect<'a, IndexOwned>: SystemData<'a>, Read<'a, IdMaps>: SystemData<'a>, WriteStorage<'a, Invite>: SystemData<'a>, WriteStorage<'a, PendingInvites>: SystemData<'a>, WriteStorage<'a, Group>: SystemData<'a>, WriteStorage<'a, Agent>: SystemData<'a>, ReadStorage<'a, Uid>: SystemData<'a>, ReadStorage<'a, Client>: SystemData<'a>, ReadStorage<'a, Alignment>: SystemData<'a>, ReadStorage<'a, MapMarker>: SystemData<'a>,

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fn setup(world: &mut World)

Sets up the system data for fetching it from the World.
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fn fetch(world: &'a World) -> Self

Fetches the system data from World. Note that this is only specified for one concrete lifetime 'a, you need to implement the SystemData trait for every possible lifetime.
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fn reads() -> Vec<ResourceId>

Returns all read dependencies as fetched from Self::fetch. Read more
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fn writes() -> Vec<ResourceId>

Returns all write dependencies as fetched from Self::fetch. Read more

Auto Trait Implementations§

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impl<'a> Freeze for InviteResponseData<'a>

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impl<'a> !RefUnwindSafe for InviteResponseData<'a>

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impl<'a> Send for InviteResponseData<'a>

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impl<'a> Sync for InviteResponseData<'a>

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impl<'a> !Unpin for InviteResponseData<'a>

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impl<'a> !UnwindSafe for InviteResponseData<'a>

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type Accessor = StaticAccessor<T>

The accessor of the SystemData, which specifies the read and write dependencies and does the fetching.
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fn setup(_: &StaticAccessor<T>, world: &mut World)

Sets up World for fetching this system data.
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fn fetch(_: &StaticAccessor<T>, world: &'a World) -> T

Creates a new resource bundle by fetching the required resources from the World struct. Read more
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