pub struct CharacterUpdater {
update_tx: Option<Sender<CharacterUpdaterAction>>,
response_rx: Receiver<CharacterUpdaterMessage>,
handle: Option<JoinHandle<()>>,
pending_database_actions: HashMap<CharacterId, DatabaseAction>,
disconnect_all_clients_requested: Arc<AtomicBool>,
last_pending_database_event_id: u64,
}
Expand description
A unidirectional messaging resource for saving characters in a background thread.
This is used to make updates to a character and their persisted components, such as inventory, loadout, etc…
Fields§
§update_tx: Option<Sender<CharacterUpdaterAction>>
§response_rx: Receiver<CharacterUpdaterMessage>
§handle: Option<JoinHandle<()>>
§pending_database_actions: HashMap<CharacterId, DatabaseAction>
Pending actions to be performed during the next persistence batch, such as updates for recently logged out players and character deletions
disconnect_all_clients_requested: Arc<AtomicBool>
Will disconnect all characters (without persistence) on the next tick if set to true
last_pending_database_event_id: u64
Implementations§
source§impl CharacterUpdater
impl CharacterUpdater
pub fn new(settings: Arc<RwLock<DatabaseSettings>>) -> Result<Self>
sourcepub fn add_pending_logout_update(&mut self, update_data: CharacterUpdateData)
pub fn add_pending_logout_update(&mut self, update_data: CharacterUpdateData)
Adds a character to the list of characters that have recently logged out and will be persisted in the next batch update.
pub fn has_pending_database_action(&self, character_id: CharacterId) -> bool
pub fn process_batch_completion(&mut self, completed_batch_id: u64)
sourcepub fn disconnect_all_clients_requested(&self) -> bool
pub fn disconnect_all_clients_requested(&self) -> bool
Returns a value indicating whether there is a pending request to disconnect all clients due to a batch update transaction failure
pub fn create_character( &mut self, entity: Entity, requesting_player_uuid: String, alias: String, persisted_components: PersistedComponents, )
pub fn edit_character( &mut self, entity: Entity, requesting_player_uuid: String, character_id: CharacterId, alias: String, editable_components: EditableComponents, )
fn next_pending_database_event_id(&mut self) -> u64
pub fn queue_character_deletion( &mut self, requesting_player_uuid: String, character_id: CharacterId, )
sourcepub fn batch_update(
&mut self,
updates: impl Iterator<Item = CharacterUpdateData>,
)
pub fn batch_update( &mut self, updates: impl Iterator<Item = CharacterUpdateData>, )
Updates a collection of characters based on their id and components
sourcepub fn disconnected_success(&mut self)
pub fn disconnected_success(&mut self)
Indicates to the batch update thread that a requested disconnection of all clients has been processed
sourcepub fn messages(&self) -> TryIter<'_, CharacterUpdaterMessage>
pub fn messages(&self) -> TryIter<'_, CharacterUpdaterMessage>
Returns a non-blocking iterator over CharacterLoaderResponse messages
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CharacterUpdater
impl !RefUnwindSafe for CharacterUpdater
impl Send for CharacterUpdater
impl Sync for CharacterUpdater
impl Unpin for CharacterUpdater
impl !UnwindSafe for CharacterUpdater
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