Struct veloren_server::rtsim::RtSim
source · pub struct RtSim {
file_path: PathBuf,
last_saved: Option<Instant>,
state: RtState,
save_thread: Option<(Sender<Data>, JoinHandle<()>)>,
}
Fields§
§file_path: PathBuf
§last_saved: Option<Instant>
§state: RtState
§save_thread: Option<(Sender<Data>, JoinHandle<()>)>
Implementations§
source§impl RtSim
impl RtSim
pub fn new( settings: &WorldSettings, index: IndexRef<'_>, world: &World, data_dir: PathBuf, ) -> Result<Self, Error>
fn get_file_path(data_dir: PathBuf) -> PathBuf
pub fn hook_character_mount_volume( &mut self, world: &World, index: IndexRef<'_>, pos: VolumePos<NpcId>, actor: Actor, )
pub fn hook_pickup_owned_sprite( &mut self, world: &World, index: IndexRef<'_>, sprite: SpriteKind, wpos: Vec3<i32>, actor: Actor, )
pub fn hook_load_chunk( &mut self, key: Vec2<i32>, max_res: EnumMap<ChunkResource, usize>, )
pub fn hook_unload_chunk(&mut self, key: Vec2<i32>)
pub fn hook_block_update( &mut self, world: &World, index: IndexRef<'_>, changes: Vec<BlockDiff>, )
pub fn hook_rtsim_entity_unload(&mut self, entity: RtSimEntity)
pub fn hook_rtsim_actor_hp_change( &mut self, world: &World, index: IndexRef<'_>, actor: Actor, cause: Option<Actor>, new_hp_fraction: f32, )
pub fn hook_rtsim_actor_death( &mut self, world: &World, index: IndexRef<'_>, actor: Actor, wpos: Option<Vec3<f32>>, killer: Option<Actor>, )
pub fn save(&mut self, wait_until_finished: bool)
pub fn get_chunk_resources(&self, key: Vec2<i32>) -> EnumMap<ChunkResource, f32>
pub fn state(&self) -> &RtState
pub fn set_should_purge(&mut self, should_purge: bool)
Auto Trait Implementations§
impl Freeze for RtSim
impl !RefUnwindSafe for RtSim
impl Send for RtSim
impl Sync for RtSim
impl Unpin for RtSim
impl !UnwindSafe for RtSim
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