Struct veloren_server::settings::Settings
source · pub struct Settings {Show 18 fields
pub gameserver_protocols: Vec<Protocol>,
pub auth_server_address: Option<String>,
pub query_address: Option<SocketAddr>,
pub max_players: u16,
pub world_seed: u32,
pub server_name: String,
pub start_time: f64,
pub day_length: f64,
pub map_file: Option<FileOpts>,
pub max_view_distance: Option<u32>,
pub max_player_group_size: u32,
pub client_timeout: Duration,
pub max_player_for_kill_broadcast: Option<usize>,
pub calendar_mode: CalendarMode,
pub experimental_terrain_persistence: bool,
pub gameplay: GameplaySettings,
pub moderation: ModerationSettings,
pub world: WorldSettings,
}
Fields§
§gameserver_protocols: Vec<Protocol>
§auth_server_address: Option<String>
§query_address: Option<SocketAddr>
§max_players: u16
§world_seed: u32
§server_name: String
§start_time: f64
§day_length: f64
Length of a day in minutes.
map_file: Option<FileOpts>
When set to None, loads the default map file (if available); otherwise, uses the value of the file options to decide how to proceed.
max_view_distance: Option<u32>
§max_player_group_size: u32
§client_timeout: Duration
§max_player_for_kill_broadcast: Option<usize>
§calendar_mode: CalendarMode
§experimental_terrain_persistence: bool
Experimental feature. No guaranteed forwards-compatibility, may be removed at any time with no migration.
gameplay: GameplaySettings
§moderation: ModerationSettings
§world: WorldSettings
Implementations§
source§impl Settings
impl Settings
fn save_to_file(&self, path: &Path) -> Result<()>
sourcepub fn singleplayer(path: &Path) -> Self
pub fn singleplayer(path: &Path) -> Self
path: Directory that contains the server config directory
fn get_settings_path(path: &Path) -> PathBuf
fn validate(&mut self)
sourcepub fn day_cycle_coefficient(&self) -> f64
pub fn day_cycle_coefficient(&self) -> f64
Derive a coefficient that is the relatively speed of the in-game day/night cycle compared to reality.
Trait Implementations§
source§impl<'de> Deserialize<'de> for Settings
impl<'de> Deserialize<'de> for Settings
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
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impl Freeze for Settings
impl RefUnwindSafe for Settings
impl Send for Settings
impl Sync for Settings
impl Unpin for Settings
impl UnwindSafe for Settings
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