fn do_hostile_tree_if_hostile_and_aware(
bdata: &mut BehaviorData<'_, '_, '_>
) -> bool
Expand description
If target is hostile and agent is aware of target, do the hostile tree and stop the current BehaviorTree
fn do_hostile_tree_if_hostile_and_aware(
bdata: &mut BehaviorData<'_, '_, '_>
) -> bool
If target is hostile and agent is aware of target, do the hostile tree and stop the current BehaviorTree