Module veloren_server::sys::agent::behavior_tree

source Β·

Modules§

Structs§

  • Struct containing essential data for running a behavior tree
  • list β€œβ€œtreeβ€β€œ of behavior functions This struct will allow you to run through multiple behavior function until one finally handles an event

Enums§

Functions§

Type Aliases§

  • BehaviorFn πŸ”’
    Behavior function Determines if the current situation can be handled and act accordingly Returns true if an action has been taken, stopping the tree execution