Struct veloren_server::sys::chunk_send::Sys
source · pub struct Sys;
Expand description
This system will handle sending terrain to clients by collecting chunks that need to be send for a single generation run and then trigger a SlowJob for serialisation.
Trait Implementations§
source§impl<'a> System<'a> for Sys
impl<'a> System<'a> for Sys
type SystemData = (Storage<'a, Client, Fetch<'a, MaskedStorage<Client>>>, Read<'a, NetworkRequestMetrics, PanicHandler>, Read<'a, Receiver<SerializedChunk>, PanicHandler>)
const NAME: &'static str = "chunk_send"
const ORIGIN: Origin = Origin::Server
const PHASE: Phase = Phase::Create
fn run( _job: &mut Job<Self>, (clients, network_metrics, chunk_receiver): Self::SystemData, )
fn sys_name() -> String
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impl Freeze for Sys
impl RefUnwindSafe for Sys
impl Send for Sys
impl Sync for Sys
impl Unpin for Sys
impl UnwindSafe for Sys
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