Function veloren_server::sys::entity_sync::should_sync_client_physics
source ยท fn should_sync_client_physics(
entity: Entity,
player_physics_settings: &PlayerPhysicsSettings,
players: &ReadStorage<'_, Player>,
force_updates: &WriteStorage<'_, ForceUpdate>,
is_rider: &ReadStorage<'_, Is<Rider>>,
) -> bool
Expand description
Determines whether a client should receive an update about its own physics components.