fn should_sync_client_physics(
    entity: Entity,
    player_physics_settings: &PlayerPhysicsSettings,
    players: &ReadStorage<'_, Player>,
    force_updates: &WriteStorage<'_, ForceUpdate>,
    is_rider: &ReadStorage<'_, Is<Rider>>
) -> bool
Expand description

Determines whether a client should receive an update about its own physics components.