pub struct UpdateTrackers {Show 43 fields
pub uid: UpdateTracker<Uid>,
spectating_entity: UpdateTracker<SpectatingEntity>,
body: UpdateTracker<Body>,
hardcore: UpdateTracker<Hardcore>,
stats: UpdateTracker<Stats>,
buffs: UpdateTracker<Buffs>,
auras: UpdateTracker<Auras>,
energy: UpdateTracker<Energy>,
health: UpdateTracker<Health>,
heads: UpdateTracker<Heads>,
poise: UpdateTracker<Poise>,
light_emitter: UpdateTracker<LightEmitter>,
loot_owner: UpdateTracker<LootOwner>,
item: UpdateTracker<PickupItem>,
thrown_item: UpdateTracker<ThrownItem>,
scale: UpdateTracker<Scale>,
group: UpdateTracker<Group>,
is_mount: UpdateTracker<IsMount>,
is_rider: UpdateTracker<IsRider>,
is_volume_rider: UpdateTracker<IsVolumeRider>,
volume_riders: UpdateTracker<VolumeRiders>,
is_leader: UpdateTracker<IsLeader>,
is_follower: UpdateTracker<IsFollower>,
mass: UpdateTracker<Mass>,
density: UpdateTracker<Density>,
collider: UpdateTracker<Collider>,
sticky: UpdateTracker<Sticky>,
immovable: UpdateTracker<Immovable>,
character_state: UpdateTracker<CharacterState>,
character_activity: UpdateTracker<CharacterActivity>,
shockwave: UpdateTracker<Shockwave>,
beam: UpdateTracker<Beam>,
alignment: UpdateTracker<Alignment>,
stance: UpdateTracker<Stance>,
object: UpdateTracker<Object>,
inventory: UpdateTracker<Inventory>,
skill_set: UpdateTracker<SkillSet>,
admin: UpdateTracker<Admin>,
combo: UpdateTracker<Combo>,
active_abilities: UpdateTracker<ActiveAbilities>,
can_build: UpdateTracker<CanBuild>,
is_interactor: UpdateTracker<IsInteractor>,
interactors: UpdateTracker<Interactors>,
}Expand description
Contains an [UpdateTracker] for every synced component (that uses this method of
change detection).
This should be inserted into the ecs as a Resource
Fields§
§uid: UpdateTracker<Uid>§spectating_entity: UpdateTracker<SpectatingEntity>§body: UpdateTracker<Body>§hardcore: UpdateTracker<Hardcore>§stats: UpdateTracker<Stats>§buffs: UpdateTracker<Buffs>§auras: UpdateTracker<Auras>§energy: UpdateTracker<Energy>§health: UpdateTracker<Health>§heads: UpdateTracker<Heads>§poise: UpdateTracker<Poise>§light_emitter: UpdateTracker<LightEmitter>§loot_owner: UpdateTracker<LootOwner>§item: UpdateTracker<PickupItem>§thrown_item: UpdateTracker<ThrownItem>§scale: UpdateTracker<Scale>§group: UpdateTracker<Group>§is_mount: UpdateTracker<IsMount>§is_rider: UpdateTracker<IsRider>§is_volume_rider: UpdateTracker<IsVolumeRider>§volume_riders: UpdateTracker<VolumeRiders>§is_leader: UpdateTracker<IsLeader>§is_follower: UpdateTracker<IsFollower>§mass: UpdateTracker<Mass>§density: UpdateTracker<Density>§collider: UpdateTracker<Collider>§sticky: UpdateTracker<Sticky>§immovable: UpdateTracker<Immovable>§character_state: UpdateTracker<CharacterState>§character_activity: UpdateTracker<CharacterActivity>§shockwave: UpdateTracker<Shockwave>§beam: UpdateTracker<Beam>§alignment: UpdateTracker<Alignment>§stance: UpdateTracker<Stance>§object: UpdateTracker<Object>§inventory: UpdateTracker<Inventory>§skill_set: UpdateTracker<SkillSet>§admin: UpdateTracker<Admin>§combo: UpdateTracker<Combo>§active_abilities: UpdateTracker<ActiveAbilities>§can_build: UpdateTracker<CanBuild>§is_interactor: UpdateTracker<IsInteractor>§interactors: UpdateTracker<Interactors>Implementations§
Source§impl UpdateTrackers
impl UpdateTrackers
Sourcepub fn register(world: &mut World)
pub fn register(world: &mut World)
Constructs the update trackers and inserts it into the world as a resource.
Components that will be synced must already be registered.
Sourcefn record_changes(&mut self, comps: &TrackedStorages<'_>)
fn record_changes(&mut self, comps: &TrackedStorages<'_>)
Records updates to components that are provided from the tracked storages as a series of events into bitsets that can later be joined on.
Sourcepub fn create_sync_packages(
&self,
comps: &TrackedStorages<'_>,
filter: impl Join + Copy,
deleted_entities: Vec<Uid>,
) -> (EntitySyncPackage, CompSyncPackage<EcsCompPacket>)
pub fn create_sync_packages( &self, comps: &TrackedStorages<'_>, filter: impl Join + Copy, deleted_entities: Vec<Uid>, ) -> (EntitySyncPackage, CompSyncPackage<EcsCompPacket>)
Create a [EntitySyncPackage] and a [CompSyncPackage] to provide updates
for the set entities specified by the provided filter (e.g. for a region).
A deleted entities must be externally constructed and provided here.
Sourcepub fn create_sync_from_client_package(
&self,
comps: &TrackedStorages<'_>,
entity: Entity,
include_all_comps: bool,
) -> CompSyncPackage<EcsCompPacket>
pub fn create_sync_from_client_package( &self, comps: &TrackedStorages<'_>, entity: Entity, include_all_comps: bool, ) -> CompSyncPackage<EcsCompPacket>
Create sync package for components that are only synced for the client’s entity.
This can optionally include components that are synced “for any entity” for cases where other mechanisms don’t sync those components.
pub fn create_sync_from_spectated_entity_package( &self, comps: &TrackedStorages<'_>, for_entity: Entity, spectated_entity: Entity, ) -> CompSyncPackage<EcsCompPacket>
Auto Trait Implementations§
impl Freeze for UpdateTrackers
impl !RefUnwindSafe for UpdateTrackers
impl Send for UpdateTrackers
impl Sync for UpdateTrackers
impl Unpin for UpdateTrackers
impl !UnwindSafe for UpdateTrackers
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