pub struct UpdateTrackers {
Show 36 fields pub uid: UpdateTracker<Uid>, body: UpdateTracker<Body>, stats: UpdateTracker<Stats>, buffs: UpdateTracker<Buffs>, auras: UpdateTracker<Auras>, energy: UpdateTracker<Energy>, health: UpdateTracker<Health>, poise: UpdateTracker<Poise>, light_emitter: UpdateTracker<LightEmitter>, loot_owner: UpdateTracker<LootOwner>, item: UpdateTracker<PickupItem>, scale: UpdateTracker<Scale>, group: UpdateTracker<Group>, is_mount: UpdateTracker<IsMount>, is_rider: UpdateTracker<IsRider>, is_volume_rider: UpdateTracker<IsVolumeRider>, is_leader: UpdateTracker<IsLeader>, is_follower: UpdateTracker<IsFollower>, mass: UpdateTracker<Mass>, density: UpdateTracker<Density>, collider: UpdateTracker<Collider>, sticky: UpdateTracker<Sticky>, immovable: UpdateTracker<Immovable>, character_state: UpdateTracker<CharacterState>, character_activity: UpdateTracker<CharacterActivity>, shockwave: UpdateTracker<Shockwave>, beam: UpdateTracker<Beam>, alignment: UpdateTracker<Alignment>, stance: UpdateTracker<Stance>, inventory: UpdateTracker<Inventory>, skill_set: UpdateTracker<SkillSet>, admin: UpdateTracker<Admin>, combo: UpdateTracker<Combo>, active_abilities: UpdateTracker<ActiveAbilities>, can_build: UpdateTracker<CanBuild>, object: UpdateTracker<Object>,
}
Expand description

Contains an UpdateTracker for every synced component (that uses this method of change detection).

This should be inserted into the ecs as a Resource

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§uid: UpdateTracker<Uid>§body: UpdateTracker<Body>§stats: UpdateTracker<Stats>§buffs: UpdateTracker<Buffs>§auras: UpdateTracker<Auras>§energy: UpdateTracker<Energy>§health: UpdateTracker<Health>§poise: UpdateTracker<Poise>§light_emitter: UpdateTracker<LightEmitter>§loot_owner: UpdateTracker<LootOwner>§item: UpdateTracker<PickupItem>§scale: UpdateTracker<Scale>§group: UpdateTracker<Group>§is_mount: UpdateTracker<IsMount>§is_rider: UpdateTracker<IsRider>§is_volume_rider: UpdateTracker<IsVolumeRider>§is_leader: UpdateTracker<IsLeader>§is_follower: UpdateTracker<IsFollower>§mass: UpdateTracker<Mass>§density: UpdateTracker<Density>§collider: UpdateTracker<Collider>§sticky: UpdateTracker<Sticky>§immovable: UpdateTracker<Immovable>§character_state: UpdateTracker<CharacterState>§character_activity: UpdateTracker<CharacterActivity>§shockwave: UpdateTracker<Shockwave>§beam: UpdateTracker<Beam>§alignment: UpdateTracker<Alignment>§stance: UpdateTracker<Stance>§inventory: UpdateTracker<Inventory>§skill_set: UpdateTracker<SkillSet>§admin: UpdateTracker<Admin>§combo: UpdateTracker<Combo>§active_abilities: UpdateTracker<ActiveAbilities>§can_build: UpdateTracker<CanBuild>§object: UpdateTracker<Object>

Implementations§

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impl UpdateTrackers

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pub fn register(world: &mut World)

Constructs the update trackers and inserts it into the world as a resource.

Components that will be synced must already be registered.

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fn record_changes(&mut self, comps: &TrackedStorages<'_>)

Records updates to components that are provided from the tracked storages as a series of events into bitsets that can later be joined on.

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pub fn create_sync_packages( &self, comps: &TrackedStorages<'_>, filter: impl Join + Copy, deleted_entities: Vec<Uid> ) -> (EntitySyncPackage, CompSyncPackage<EcsCompPacket>)

Create a EntitySyncPackage and a CompSyncPackage to provide updates for the set entities specified by the provided filter (e.g. for a region).

A deleted entities must be externally constructed and provided here.

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pub fn create_sync_from_client_package( &self, comps: &TrackedStorages<'_>, entity: Entity, include_all_comps: bool ) -> CompSyncPackage<EcsCompPacket>

Create sync package for components that are only synced for the client’s entity.

This can optionally include components that are synced “for any entity” for cases where other mechanisms don’t sync those components.

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