Struct veloren_server::sys::wiring::ReadData
source · pub struct ReadData<'a> {
entities: Entities<'a>,
circuits: ReadStorage<'a, Circuit>,
pos: ReadStorage<'a, Pos>,
physics_states: ReadStorage<'a, PhysicsState>,
entities_died_last_tick: Read<'a, EntitiesDiedLastTick>,
}
Fields§
§entities: Entities<'a>
§circuits: ReadStorage<'a, Circuit>
§pos: ReadStorage<'a, Pos>
§physics_states: ReadStorage<'a, PhysicsState>
§entities_died_last_tick: Read<'a, EntitiesDiedLastTick>
Trait Implementations§
source§impl<'a> SystemData<'a> for ReadData<'a>where
Entities<'a>: SystemData<'a>,
ReadStorage<'a, Circuit>: SystemData<'a>,
ReadStorage<'a, Pos>: SystemData<'a>,
ReadStorage<'a, PhysicsState>: SystemData<'a>,
Read<'a, EntitiesDiedLastTick>: SystemData<'a>,
impl<'a> SystemData<'a> for ReadData<'a>where
Entities<'a>: SystemData<'a>,
ReadStorage<'a, Circuit>: SystemData<'a>,
ReadStorage<'a, Pos>: SystemData<'a>,
ReadStorage<'a, PhysicsState>: SystemData<'a>,
Read<'a, EntitiesDiedLastTick>: SystemData<'a>,
source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
Fetches the system data from
World
. Note that this is only specified
for one concrete lifetime 'a
, you need to implement the
SystemData
trait for every possible lifetime.Auto Trait Implementations§
impl<'a> Freeze for ReadData<'a>
impl<'a> !RefUnwindSafe for ReadData<'a>
impl<'a> Send for ReadData<'a>
impl<'a> Sync for ReadData<'a>
impl<'a> Unpin for ReadData<'a>
impl<'a> !UnwindSafe for ReadData<'a>
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