pub enum OutputFormula {
    Constant {
        value: f32,
    },
    Input {
        name: String,
    },
    Logic(Box<Logic>),
    OnCollide {
        value: f32,
    },
    OnDeath {
        value: f32,
        radius: f32,
    },
    SineWave {
        amplitude: f32,
        frequency: f32,
    },
    OnInteract {
        value: f32,
    },
}
Expand description

Represents an output for a WiringAction. The total output can be constant, directly from an input, based on collision state, or based on custom logic.

Variants§

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Constant

Fields

§value: f32

Returns a constant value

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Input

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§name: String

Retrieves the value from a string identified input. A wiring element can have multiple inputs.

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Logic(Box<Logic>)

Performs a logic operation on the left and right values of the provided Logic. The operation is specified by the LogicKind. Operations include Min, Max, Sub, Sum, and Mul.

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OnCollide

Fields

§value: f32

Returns value if the wiring element is in contact with another entity with collision.

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OnDeath

Fields

§value: f32
§radius: f32

Returns value if an entity died in the last tick within radius of the wiring element.

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SineWave

Fields

§amplitude: f32
§frequency: f32

Returns an oscillating value based on the sine wave with amplitude and frequency.

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OnInteract

Fields

§value: f32

Returns value when the wiring element in interacted with.

Implementations§

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impl OutputFormula

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pub fn compute_output( &self, inputs: &HashMap<String, f32>, physics_state: Option<&PhysicsState>, entities_died_last_tick: &Vec<(Entity, Pos)>, pos: Option<&Pos> ) -> f32

Computes the output of an OutputFormula as an f32 based on the inputs and world state. Currently that world state only includes physics state, position, and the list of entities that died in the last tick.

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