pub enum OutputFormula {
Constant {
value: f32,
},
Input {
name: String,
},
Logic(Box<Logic>),
OnCollide {
value: f32,
},
OnDeath {
value: f32,
radius: f32,
},
SineWave {
amplitude: f32,
frequency: f32,
},
OnInteract {
value: f32,
},
}Expand description
Represents an output for a WiringAction. The total output can be constant,
directly from an input, based on collision state, or based on custom logic.
Variants§
Constant
Returns a constant value
Input
Retrieves the value from a string identified input. A wiring element can have multiple inputs.
Logic(Box<Logic>)
Performs a logic operation on the left and right values of the
provided Logic. The operation is specified by the LogicKind.
Operations include Min, Max, Sub, Sum, and Mul.
OnCollide
Returns value if the wiring element is in contact with another entity
with collision.
OnDeath
Returns value if an entity died in the last tick within radius of
the wiring element.
SineWave
Returns an oscillating value based on the sine wave with amplitude and
frequency.
OnInteract
Returns value when the wiring element in interacted with.
Implementations§
Source§impl OutputFormula
impl OutputFormula
Sourcepub fn compute_output(
&self,
inputs: &HashMap<String, f32>,
physics_state: Option<&PhysicsState>,
entities_died_last_tick: &Vec<(Entity, Pos)>,
pos: Option<&Pos>,
) -> f32
pub fn compute_output( &self, inputs: &HashMap<String, f32>, physics_state: Option<&PhysicsState>, entities_died_last_tick: &Vec<(Entity, Pos)>, pos: Option<&Pos>, ) -> f32
Computes the output of an OutputFormula as an f32 based on the
inputs and world state. Currently that world state only includes
physics state, position, and the list of entities that died in the
last tick.
Auto Trait Implementations§
impl Freeze for OutputFormula
impl RefUnwindSafe for OutputFormula
impl Send for OutputFormula
impl Sync for OutputFormula
impl Unpin for OutputFormula
impl UnwindSafe for OutputFormula
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