Struct veloren_server_agent::data::AgentEvents

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pub struct AgentEvents<'a> {
    chat: Option<Read<'a, EventBus<ChatEvent>>>,
    sound: Option<Read<'a, EventBus<SoundEvent>>>,
    process_trade_action: Option<Read<'a, EventBus<ProcessTradeActionEvent>>>,
}

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§chat: Option<Read<'a, EventBus<ChatEvent>>>§sound: Option<Read<'a, EventBus<SoundEvent>>>§process_trade_action: Option<Read<'a, EventBus<ProcessTradeActionEvent>>>

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impl<'a> AgentEvents<'a>

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pub fn get_emitters(&self) -> AgentEmitters<'_>

Trait Implementations§

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impl<'a> SystemData<'a> for AgentEvents<'a>
where Option<Read<'a, EventBus<ChatEvent>>>: SystemData<'a>, Option<Read<'a, EventBus<SoundEvent>>>: SystemData<'a>, Option<Read<'a, EventBus<ProcessTradeActionEvent>>>: SystemData<'a>,

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fn setup(world: &mut World)

Sets up the system data for fetching it from the World.
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fn fetch(world: &'a World) -> Self

Fetches the system data from World. Note that this is only specified for one concrete lifetime 'a, you need to implement the SystemData trait for every possible lifetime.
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fn reads() -> Vec<ResourceId>

Returns all read dependencies as fetched from Self::fetch. Read more
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fn writes() -> Vec<ResourceId>

Returns all write dependencies as fetched from Self::fetch. Read more

Auto Trait Implementations§

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impl<'a> Freeze for AgentEvents<'a>

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impl<'a> !RefUnwindSafe for AgentEvents<'a>

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impl<'a> Send for AgentEvents<'a>

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impl<'a> Sync for AgentEvents<'a>

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impl<'a> Unpin for AgentEvents<'a>

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impl<'a> !UnwindSafe for AgentEvents<'a>

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fn fetch(_: &StaticAccessor<T>, world: &'a World) -> T

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