Struct veloren_server_agent::data::AttackData
source · pub struct AttackData {
pub body_dist: f32,
pub min_attack_dist: f32,
pub dist_sqrd: f32,
pub angle: f32,
pub angle_xy: f32,
}
Fields§
§body_dist: f32
§min_attack_dist: f32
Assumes attacker is facing the enemy
dist_sqrd: f32
§angle: f32
§angle_xy: f32
Implementations§
source§impl AttackData
impl AttackData
pub fn in_min_range(&self) -> bool
Auto Trait Implementations§
impl Freeze for AttackData
impl RefUnwindSafe for AttackData
impl Send for AttackData
impl Sync for AttackData
impl Unpin for AttackData
impl UnwindSafe for AttackData
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