Struct veloren_server_agent::data::ReadData
source · pub struct ReadData<'a> {Show 39 fields
pub entities: Entities<'a>,
pub id_maps: Read<'a, IdMaps>,
pub dt: Read<'a, DeltaTime>,
pub time: Read<'a, Time>,
pub cached_spatial_grid: Read<'a, CachedSpatialGrid>,
pub group_manager: Read<'a, GroupManager>,
pub energies: ReadStorage<'a, Energy>,
pub positions: ReadStorage<'a, Pos>,
pub velocities: ReadStorage<'a, Vel>,
pub orientations: ReadStorage<'a, Ori>,
pub scales: ReadStorage<'a, Scale>,
pub healths: ReadStorage<'a, Health>,
pub heads: ReadStorage<'a, Heads>,
pub inventories: ReadStorage<'a, Inventory>,
pub stats: ReadStorage<'a, Stats>,
pub skill_set: ReadStorage<'a, SkillSet>,
pub physics_states: ReadStorage<'a, PhysicsState>,
pub char_states: ReadStorage<'a, CharacterState>,
pub uids: ReadStorage<'a, Uid>,
pub groups: ReadStorage<'a, Group>,
pub terrain: ReadExpect<'a, TerrainGrid>,
pub alignments: ReadStorage<'a, Alignment>,
pub bodies: ReadStorage<'a, Body>,
pub is_mounts: ReadStorage<'a, Is<Mount>>,
pub is_riders: ReadStorage<'a, Is<Rider>>,
pub is_volume_riders: ReadStorage<'a, Is<VolumeRider>>,
pub time_of_day: Read<'a, TimeOfDay>,
pub light_emitter: ReadStorage<'a, LightEmitter>,
pub world: ReadExpect<'a, Arc<World>>,
pub rtsim_entities: ReadStorage<'a, RtSimEntity>,
pub buffs: ReadStorage<'a, Buffs>,
pub combos: ReadStorage<'a, Combo>,
pub active_abilities: ReadStorage<'a, ActiveAbilities>,
pub loot_owners: ReadStorage<'a, LootOwner>,
pub msm: ReadExpect<'a, MaterialStatManifest>,
pub poises: ReadStorage<'a, Poise>,
pub stances: ReadStorage<'a, Stance>,
pub presences: ReadStorage<'a, Presence>,
pub ability_map: ReadExpect<'a, AbilityMap>,
}
Fields§
§entities: Entities<'a>
§id_maps: Read<'a, IdMaps>
§dt: Read<'a, DeltaTime>
§time: Read<'a, Time>
§cached_spatial_grid: Read<'a, CachedSpatialGrid>
§group_manager: Read<'a, GroupManager>
§energies: ReadStorage<'a, Energy>
§positions: ReadStorage<'a, Pos>
§velocities: ReadStorage<'a, Vel>
§orientations: ReadStorage<'a, Ori>
§scales: ReadStorage<'a, Scale>
§healths: ReadStorage<'a, Health>
§heads: ReadStorage<'a, Heads>
§inventories: ReadStorage<'a, Inventory>
§stats: ReadStorage<'a, Stats>
§skill_set: ReadStorage<'a, SkillSet>
§physics_states: ReadStorage<'a, PhysicsState>
§char_states: ReadStorage<'a, CharacterState>
§uids: ReadStorage<'a, Uid>
§groups: ReadStorage<'a, Group>
§terrain: ReadExpect<'a, TerrainGrid>
§alignments: ReadStorage<'a, Alignment>
§bodies: ReadStorage<'a, Body>
§is_mounts: ReadStorage<'a, Is<Mount>>
§is_riders: ReadStorage<'a, Is<Rider>>
§is_volume_riders: ReadStorage<'a, Is<VolumeRider>>
§time_of_day: Read<'a, TimeOfDay>
§light_emitter: ReadStorage<'a, LightEmitter>
§world: ReadExpect<'a, Arc<World>>
§rtsim_entities: ReadStorage<'a, RtSimEntity>
§buffs: ReadStorage<'a, Buffs>
§combos: ReadStorage<'a, Combo>
§active_abilities: ReadStorage<'a, ActiveAbilities>
§loot_owners: ReadStorage<'a, LootOwner>
§msm: ReadExpect<'a, MaterialStatManifest>
§poises: ReadStorage<'a, Poise>
§stances: ReadStorage<'a, Stance>
§presences: ReadStorage<'a, Presence>
§ability_map: ReadExpect<'a, AbilityMap>
Implementations§
Trait Implementations§
source§impl<'a> SystemData<'a> for ReadData<'a>where
Entities<'a>: SystemData<'a>,
Read<'a, IdMaps>: SystemData<'a>,
Read<'a, DeltaTime>: SystemData<'a>,
Read<'a, Time>: SystemData<'a>,
Read<'a, CachedSpatialGrid>: SystemData<'a>,
Read<'a, GroupManager>: SystemData<'a>,
ReadStorage<'a, Energy>: SystemData<'a>,
ReadStorage<'a, Pos>: SystemData<'a>,
ReadStorage<'a, Vel>: SystemData<'a>,
ReadStorage<'a, Ori>: SystemData<'a>,
ReadStorage<'a, Scale>: SystemData<'a>,
ReadStorage<'a, Health>: SystemData<'a>,
ReadStorage<'a, Heads>: SystemData<'a>,
ReadStorage<'a, Inventory>: SystemData<'a>,
ReadStorage<'a, Stats>: SystemData<'a>,
ReadStorage<'a, SkillSet>: SystemData<'a>,
ReadStorage<'a, PhysicsState>: SystemData<'a>,
ReadStorage<'a, CharacterState>: SystemData<'a>,
ReadStorage<'a, Uid>: SystemData<'a>,
ReadStorage<'a, Group>: SystemData<'a>,
ReadExpect<'a, TerrainGrid>: SystemData<'a>,
ReadStorage<'a, Alignment>: SystemData<'a>,
ReadStorage<'a, Body>: SystemData<'a>,
ReadStorage<'a, Is<Mount>>: SystemData<'a>,
ReadStorage<'a, Is<Rider>>: SystemData<'a>,
ReadStorage<'a, Is<VolumeRider>>: SystemData<'a>,
Read<'a, TimeOfDay>: SystemData<'a>,
ReadStorage<'a, LightEmitter>: SystemData<'a>,
ReadExpect<'a, Arc<World>>: SystemData<'a>,
ReadStorage<'a, RtSimEntity>: SystemData<'a>,
ReadStorage<'a, Buffs>: SystemData<'a>,
ReadStorage<'a, Combo>: SystemData<'a>,
ReadStorage<'a, ActiveAbilities>: SystemData<'a>,
ReadStorage<'a, LootOwner>: SystemData<'a>,
ReadExpect<'a, MaterialStatManifest>: SystemData<'a>,
ReadStorage<'a, Poise>: SystemData<'a>,
ReadStorage<'a, Stance>: SystemData<'a>,
ReadStorage<'a, Presence>: SystemData<'a>,
ReadExpect<'a, AbilityMap>: SystemData<'a>,
impl<'a> SystemData<'a> for ReadData<'a>where
Entities<'a>: SystemData<'a>,
Read<'a, IdMaps>: SystemData<'a>,
Read<'a, DeltaTime>: SystemData<'a>,
Read<'a, Time>: SystemData<'a>,
Read<'a, CachedSpatialGrid>: SystemData<'a>,
Read<'a, GroupManager>: SystemData<'a>,
ReadStorage<'a, Energy>: SystemData<'a>,
ReadStorage<'a, Pos>: SystemData<'a>,
ReadStorage<'a, Vel>: SystemData<'a>,
ReadStorage<'a, Ori>: SystemData<'a>,
ReadStorage<'a, Scale>: SystemData<'a>,
ReadStorage<'a, Health>: SystemData<'a>,
ReadStorage<'a, Heads>: SystemData<'a>,
ReadStorage<'a, Inventory>: SystemData<'a>,
ReadStorage<'a, Stats>: SystemData<'a>,
ReadStorage<'a, SkillSet>: SystemData<'a>,
ReadStorage<'a, PhysicsState>: SystemData<'a>,
ReadStorage<'a, CharacterState>: SystemData<'a>,
ReadStorage<'a, Uid>: SystemData<'a>,
ReadStorage<'a, Group>: SystemData<'a>,
ReadExpect<'a, TerrainGrid>: SystemData<'a>,
ReadStorage<'a, Alignment>: SystemData<'a>,
ReadStorage<'a, Body>: SystemData<'a>,
ReadStorage<'a, Is<Mount>>: SystemData<'a>,
ReadStorage<'a, Is<Rider>>: SystemData<'a>,
ReadStorage<'a, Is<VolumeRider>>: SystemData<'a>,
Read<'a, TimeOfDay>: SystemData<'a>,
ReadStorage<'a, LightEmitter>: SystemData<'a>,
ReadExpect<'a, Arc<World>>: SystemData<'a>,
ReadStorage<'a, RtSimEntity>: SystemData<'a>,
ReadStorage<'a, Buffs>: SystemData<'a>,
ReadStorage<'a, Combo>: SystemData<'a>,
ReadStorage<'a, ActiveAbilities>: SystemData<'a>,
ReadStorage<'a, LootOwner>: SystemData<'a>,
ReadExpect<'a, MaterialStatManifest>: SystemData<'a>,
ReadStorage<'a, Poise>: SystemData<'a>,
ReadStorage<'a, Stance>: SystemData<'a>,
ReadStorage<'a, Presence>: SystemData<'a>,
ReadExpect<'a, AbilityMap>: SystemData<'a>,
source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
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impl<'a> Freeze for ReadData<'a>
impl<'a> !RefUnwindSafe for ReadData<'a>
impl<'a> Send for ReadData<'a>
impl<'a> Sync for ReadData<'a>
impl<'a> Unpin for ReadData<'a>
impl<'a> !UnwindSafe for ReadData<'a>
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