Constant veloren_voxygen::audio::sfx::SFX_DIST_LIMIT_SQR

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const SFX_DIST_LIMIT_SQR: f32 = 20000.0;
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We watch the states of nearby entities in order to emit SFX at their position based on their state. This constant limits the radius that we observe to prevent tracking distant entities. It approximates the distance at which the volume of the sfx emitted is too quiet to be meaningful for the player.