Handles audio device detection and playback of sound effects and music
Module containing controller-specific abstractions allowing complex keybindings
This macro will automatically load all specified assets, get the corresponding ImgIds and create a struct with all of them.
A type used to store state that is shared between all play states.
States can either close (and revert to a previous state), push a new state on top of themselves, or switch to a totally different state.
A trait representing a playable game state. This may be a menu, a game session, the title screen, etc.