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Modules§

Macros§

Structs§

  • A type used to store state that is shared between all play states.

Enums§

  • States can either close (and revert to a previous state), push a new state on top of themselves, or switch to a totally different state.

Traits§

  • A trait representing a playable game state. This may be a menu, a game session, the title screen, etc.