fn greedy_mesh<'a, M: PartialEq, D: 'a, FA, FL, FG, FO, FS, FP, FT, A: AtlasData, Allocator: AtlasAllocator>(
atlas: &mut Allocator,
atlas_size: &mut Vec2<u16>,
max_size: Vec2<u16>,
_: GreedyConfig<D, FA, FL, FG, FO, FS, FP, FT>,
) -> Box<SuspendedMesh<'a, A>>where
FA: for<'r>
FnMut(
&'r mut D,
Vec3<
i32>) ->
f32 + 'a,
FL: for<'r>
FnMut(
&'r mut D,
Vec3<
i32>) ->
f32 + 'a,
FG: for<'r>
FnMut(
&'r mut D,
Vec3<
i32>) ->
f32 + 'a,
FO: for<'r>
FnMut(
&'r mut D,
Vec3<
i32>) ->
bool + 'a,
FS: for<'r>
FnMut(
&'r mut D,
Vec3<
i32>,
Vec3<
i32>,
Vec2<
Vec3<
i32>>) ->
Option<(
bool, M)>,
FP:
FnMut(
Vec2<
u16>,
Vec2<
Vec2<
u16>>,
Vec3<
f32>,
Vec2<
Vec3<
f32>>,
Vec3<
f32>,
&M),
FT: for<'r>
FnMut(<A::
SliceMut<'_> as
Iterator>::
Item,
&'r mut D,
Vec3<
i32>,
u8,
u8,
bool) + 'a,