Function veloren_voxygen::scene::math::include_object_light_volume
source ยท pub fn include_object_light_volume<T: Float + MulAdd<T, T, Output = T> + Debug, I: Iterator<Item = Vec3<T>>>(
obj: I,
light_dir: Vec3<T>,
bounds: Aabb<T>,
) -> impl Iterator<Item = Vec3<T>>