pub trait Ingameable: Widget + Sized {
    // Required method
    fn prim_count(&self) -> usize;
    // Provided methods
    fn set_ingame(self, id: Id, ui: &mut UiCell<'_>) -> Self::Event { ... }
    fn position_ingame(self, pos: Vec3<f32>) -> Ingame<Self> { ... }
}Required Methods§
fn prim_count(&self) -> usize
Provided Methods§
fn set_ingame(self, id: Id, ui: &mut UiCell<'_>) -> Self::Event
fn position_ingame(self, pos: Vec3<f32>) -> Ingame<Self>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.