pub fn mount_mat(
body: &Body,
computed_skeleton: &ComputedArthropodSkeleton,
skeleton: &ArthropodSkeleton,
) -> (Mat4<f32>, Quaternion<f32>)
pub fn mount_mat(
body: &Body,
computed_skeleton: &ComputedArthropodSkeleton,
skeleton: &ArthropodSkeleton,
) -> (Mat4<f32>, Quaternion<f32>)