pub fn biped_large_beta_sword(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
move1base: f32,
move1: f32,
move2: f32,
)
pub fn biped_large_beta_sword(
next: &mut BipedLargeSkeleton,
s_a: &SkeletonAttr,
move1base: f32,
move1: f32,
move2: f32,
)