pub fn mount_mat(
computed_skeleton: &ComputedCharacterSkeleton,
skeleton: &CharacterSkeleton,
) -> (Mat4<f32>, Quaternion<f32>)
pub fn mount_mat(
computed_skeleton: &ComputedCharacterSkeleton,
skeleton: &CharacterSkeleton,
) -> (Mat4<f32>, Quaternion<f32>)