pub struct ComputedCharacterSkeleton {Show 16 fields
pub head: Mat4<f32>,
pub chest: Mat4<f32>,
pub belt: Mat4<f32>,
pub back: Mat4<f32>,
pub shorts: Mat4<f32>,
pub hand_l: Mat4<f32>,
pub hand_r: Mat4<f32>,
pub foot_l: Mat4<f32>,
pub foot_r: Mat4<f32>,
pub shoulder_l: Mat4<f32>,
pub shoulder_r: Mat4<f32>,
pub glider: Mat4<f32>,
pub main: Mat4<f32>,
pub second: Mat4<f32>,
pub lantern: Mat4<f32>,
pub hold: Mat4<f32>,
}
Fields§
§head: Mat4<f32>
§chest: Mat4<f32>
§belt: Mat4<f32>
§back: Mat4<f32>
§shorts: Mat4<f32>
§hand_l: Mat4<f32>
§hand_r: Mat4<f32>
§foot_l: Mat4<f32>
§foot_r: Mat4<f32>
§shoulder_l: Mat4<f32>
§shoulder_r: Mat4<f32>
§glider: Mat4<f32>
§main: Mat4<f32>
§second: Mat4<f32>
§lantern: Mat4<f32>
§hold: Mat4<f32>
Implementations§
Source§impl ComputedCharacterSkeleton
impl ComputedCharacterSkeleton
pub const BONE_COUNT: usize = 16usize
pub fn set_figure_bone_data(&self, buf: &mut [FigureBoneData; 16])
Trait Implementations§
Source§impl Clone for ComputedCharacterSkeleton
impl Clone for ComputedCharacterSkeleton
Source§fn clone(&self) -> ComputedCharacterSkeleton
fn clone(&self) -> ComputedCharacterSkeleton
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for ComputedCharacterSkeleton
impl Default for ComputedCharacterSkeleton
Source§fn default() -> ComputedCharacterSkeleton
fn default() -> ComputedCharacterSkeleton
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ComputedCharacterSkeleton
impl RefUnwindSafe for ComputedCharacterSkeleton
impl Send for ComputedCharacterSkeleton
impl Sync for ComputedCharacterSkeleton
impl Unpin for ComputedCharacterSkeleton
impl UnwindSafe for ComputedCharacterSkeleton
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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Query the “status” flags for the
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file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
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fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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variant of Either<Self, Self>
if into_left
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
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variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
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impl<T> Pointable for T
§impl<T> Pointee for T
impl<T> Pointee for T
Source§impl<Context> SubContext<Context> for Context
impl<Context> SubContext<Context> for Context
fn sub_context(self) -> Context
§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.