pub fn mount_transform(
body: &Body,
computed_skeleton: &ComputedFishSmallSkeleton,
skeleton: &FishSmallSkeleton,
) -> Transform<f32, f32, f32>
pub fn mount_transform(
body: &Body,
computed_skeleton: &ComputedFishSmallSkeleton,
skeleton: &FishSmallSkeleton,
) -> Transform<f32, f32, f32>