pub fn compute_matrices<S: Skeleton>(
skeleton: &S,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; 16],
body: S::Body,
) -> S::ComputedSkeleton
pub fn compute_matrices<S: Skeleton>(
skeleton: &S,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; 16],
body: S::Body,
) -> S::ComputedSkeleton