pub fn mount_mat(
body: &Body,
computed_skeleton: &ComputedQuadrupedLowSkeleton,
skeleton: &QuadrupedLowSkeleton,
) -> (Mat4<f32>, Quaternion<f32>)
pub fn mount_mat(
body: &Body,
computed_skeleton: &ComputedQuadrupedLowSkeleton,
skeleton: &QuadrupedLowSkeleton,
) -> (Mat4<f32>, Quaternion<f32>)