pub fn quadruped_low_alpha(
next: &mut QuadrupedLowSkeleton,
_s_a: &SkeletonAttr,
stage_section: StageSection,
anim_time: f32,
global_time: f32,
timer: f32,
)
pub fn quadruped_low_alpha(
next: &mut QuadrupedLowSkeleton,
_s_a: &SkeletonAttr,
stage_section: StageSection,
anim_time: f32,
global_time: f32,
timer: f32,
)