Function veloren_world::sim::util::downhill
source · pub fn downhill<F: Float>(
map_size_lg: MapSizeLg,
h: impl Fn(usize) -> F + Sync,
is_ocean: impl Fn(usize) -> bool + Sync,
) -> Box<[isize]>
Expand description
Compute the neighbor “most downhill” from all chunks.
TODO: See if allocating in advance is worthwhile.