Struct veloren_world::site2::gen::PrimitiveRef
source · pub struct PrimitiveRef<'a> {
id: Id<Primitive>,
painter: &'a Painter,
}
Fields§
§id: Id<Primitive>
§painter: &'a Painter
Implementations§
source§impl<'a> PrimitiveRef<'a>
impl<'a> PrimitiveRef<'a>
sourcepub fn union(self, other: impl Into<Id<Primitive>>) -> PrimitiveRef<'a>
pub fn union(self, other: impl Into<Id<Primitive>>) -> PrimitiveRef<'a>
Joins two primitives together by returning the total of the blocks of
both primitives. In boolean logic this is an OR
operation.
sourcepub fn intersect(self, other: impl Into<Id<Primitive>>) -> PrimitiveRef<'a>
pub fn intersect(self, other: impl Into<Id<Primitive>>) -> PrimitiveRef<'a>
Joins two primitives together by returning only overlapping blocks. In
boolean logic this is an AND
operation.
sourcepub fn without(self, other: impl Into<Id<Primitive>>) -> PrimitiveRef<'a>
pub fn without(self, other: impl Into<Id<Primitive>>) -> PrimitiveRef<'a>
Subtracts the blocks of the other
primitive from self
. In boolean
logic this is a NOT
operation.
sourcepub fn clear(self)
pub fn clear(self)
Fills the primitive with empty blocks. This will subtract any blocks in the world that inhabit the same positions as the blocks in this primitive.
sourcepub fn sample(
self,
sampling: impl Fn(Vec3<i32>) -> bool + 'static,
) -> PrimitiveRef<'a>
pub fn sample( self, sampling: impl Fn(Vec3<i32>) -> bool + 'static, ) -> PrimitiveRef<'a>
Returns a PrimitiveRef
that conforms to the provided sampling
function.
sourcepub fn sample_with_column(
self,
sampling: impl Fn(Vec3<i32>, &ColInfo) -> bool + 'static,
) -> PrimitiveRef<'a>
pub fn sample_with_column( self, sampling: impl Fn(Vec3<i32>, &ColInfo) -> bool + 'static, ) -> PrimitiveRef<'a>
Returns a PrimitiveRef
that conforms to the provided sampling
function.
sourcepub fn rotate_about_min(self, mat: Mat3<i32>) -> PrimitiveRef<'a>
pub fn rotate_about_min(self, mat: Mat3<i32>) -> PrimitiveRef<'a>
Rotates a primitive about it’s own’s bounds minimum point,
Trait Implementations§
source§impl<'a> Clone for PrimitiveRef<'a>
impl<'a> Clone for PrimitiveRef<'a>
source§fn clone(&self) -> PrimitiveRef<'a>
fn clone(&self) -> PrimitiveRef<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> From<PrimitiveRef<'a>> for Id<Primitive>
impl<'a> From<PrimitiveRef<'a>> for Id<Primitive>
source§fn from(r: PrimitiveRef<'a>) -> Self
fn from(r: PrimitiveRef<'a>) -> Self
Converts to this type from the input type.
source§impl<'a> PrimitiveTransform for PrimitiveRef<'a>
impl<'a> PrimitiveTransform for PrimitiveRef<'a>
source§fn rotate_about(
self,
rot: Mat3<i32>,
point: Vec3<impl AsPrimitive<f32>>,
) -> Self
fn rotate_about( self, rot: Mat3<i32>, point: Vec3<impl AsPrimitive<f32>>, ) -> Self
Rotates the primitive about the given point by multiplying each block
position by the provided rotation matrix.
source§fn rotate_z_90_about(self, n: i32, point: Vec3<impl AsPrimitive<f32>>) -> Self
fn rotate_z_90_about(self, n: i32, point: Vec3<impl AsPrimitive<f32>>) -> Self
Rotates the primitive 90 degrees counterclockwise about the given point
along the Z axis n times.
impl<'a> Copy for PrimitiveRef<'a>
Auto Trait Implementations§
impl<'a> Freeze for PrimitiveRef<'a>
impl<'a> !RefUnwindSafe for PrimitiveRef<'a>
impl<'a> !Send for PrimitiveRef<'a>
impl<'a> !Sync for PrimitiveRef<'a>
impl<'a> Unpin for PrimitiveRef<'a>
impl<'a> !UnwindSafe for PrimitiveRef<'a>
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Casts the value.
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