Enum veloren_common::comp::dialogue::MoodState
source · pub enum MoodState {
Good(MoodContext),
Neutral(MoodContext),
Bad(MoodContext),
}
Expand description
NPC mood status indicator
Variants§
Good(MoodContext)
The NPC is happy!
Neutral(MoodContext)
The NPC is having a normal day
Bad(MoodContext)
The NPC got a pretty bad day. He may even need player’s help!
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for MoodState
impl Send for MoodState
impl Sync for MoodState
impl Unpin for MoodState
impl UnwindSafe for MoodState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more