LoadoutSpec

Struct LoadoutSpec 

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pub struct LoadoutSpec {
Show 21 fields pub inherit: Option<Base>, pub head: Option<ItemSpec>, pub neck: Option<ItemSpec>, pub shoulders: Option<ItemSpec>, pub chest: Option<ItemSpec>, pub gloves: Option<ItemSpec>, pub ring1: Option<ItemSpec>, pub ring2: Option<ItemSpec>, pub back: Option<ItemSpec>, pub belt: Option<ItemSpec>, pub legs: Option<ItemSpec>, pub feet: Option<ItemSpec>, pub tabard: Option<ItemSpec>, pub bag1: Option<ItemSpec>, pub bag2: Option<ItemSpec>, pub bag3: Option<ItemSpec>, pub bag4: Option<ItemSpec>, pub lantern: Option<ItemSpec>, pub glider: Option<ItemSpec>, pub active_hands: Option<Hands>, pub inactive_hands: Option<Hands>,
}
Expand description

Core struct of loadout asset.

If you want programing API of loadout creation, use LoadoutBuilder instead.

For examples of assets, see assets/test/loadout/ok folder.

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§inherit: Option<Base>§head: Option<ItemSpec>§neck: Option<ItemSpec>§shoulders: Option<ItemSpec>§chest: Option<ItemSpec>§gloves: Option<ItemSpec>§ring1: Option<ItemSpec>§ring2: Option<ItemSpec>§back: Option<ItemSpec>§belt: Option<ItemSpec>§legs: Option<ItemSpec>§feet: Option<ItemSpec>§tabard: Option<ItemSpec>§bag1: Option<ItemSpec>§bag2: Option<ItemSpec>§bag3: Option<ItemSpec>§bag4: Option<ItemSpec>§lantern: Option<ItemSpec>§glider: Option<ItemSpec>§active_hands: Option<Hands>§inactive_hands: Option<Hands>

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impl LoadoutSpec

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fn merge(self, base: Self) -> Self

Merges self with base. If some field exists in self it will be used, if no, it will be taken from base.

NOTE: it uses only inheritance chain from base without evaluating it. Inheritance chain from self is discarded.

§Examples

You have your asset, let’s call it “a”. In this asset, you have inheritance from “b”. In asset “b” you inherit from “c”.

If you load your “a” into LoadoutSpec A, and “b” into LoadoutSpec B, and then merge A into B, you will get new LoadoutSpec that will inherit from “c”.

You have two assets, let’s call them “a” and “b”. “a” inherits from “n”, “b” inherits from “m”.

If you load “a” into A, “b” into B and then will try to merge them you will get new LoadoutSpec that will inherit from “m”. It’s error, because chain to “n” is lost!!!

Correct way to do this will be first evaluating at least “a” and then merge this new LoadoutSpec with “b”.

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fn eval(self, rng: &mut impl Rng) -> Result<Self, SpecError>

Recursively evaluate all inheritance chain. For example with following structure.

A
inherit: B,
gloves: a,

B
inherit: C,
ring1: b,

C
inherit: None,
ring2: c

result will be

inherit: None,
gloves: a,
ring1: b,
ring2: c,

Trait Implementations§

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impl Clone for LoadoutSpec

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fn clone(&self) -> LoadoutSpec

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LoadoutSpec

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LoadoutSpec

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fn default() -> LoadoutSpec

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for LoadoutSpec

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

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