pub struct Presence {
pub terrain_view_distance: ViewDistance,
pub entity_view_distance: ViewDistance,
pub kind: PresenceKind,
pub lossy_terrain_compression: bool,
}Fields§
§terrain_view_distance: ViewDistance§entity_view_distance: ViewDistance§kind: PresenceKindIf mutating this (or the adding/replacing the Presence component as a
whole), make sure the mapping of CharacterId in IdMaps is
updated!
lossy_terrain_compression: boolImplementations§
Source§impl Presence
impl Presence
pub fn new(view_distances: ViewDistances, kind: PresenceKind) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Presence
impl RefUnwindSafe for Presence
impl Send for Presence
impl Sync for Presence
impl Unpin for Presence
impl UnwindSafe for Presence
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more