pub struct Lottery<T> {
items: Vec<(f32, T)>,
total: f32,
}Fields§
§items: Vec<(f32, T)>§total: f32Implementations§
Trait Implementations§
Source§impl<'de, T> Deserialize<'de> for Lottery<T>where
T: Deserialize<'de>,
impl<'de, T> Deserialize<'de> for Lottery<T>where
T: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<T: DeserializeOwned + Send + Sync + 'static> FileAsset for Lottery<T>
impl<T: DeserializeOwned + Send + Sync + 'static> FileAsset for Lottery<T>
Source§const EXTENSION: &'static str = "ron"
const EXTENSION: &'static str = "ron"
Use this field if your asset only uses one extension. Read more
Source§fn from_bytes(bytes: Cow<'_, [u8]>) -> Result<Self, BoxedError>
fn from_bytes(bytes: Cow<'_, [u8]>) -> Result<Self, BoxedError>
Creates a value of this type from raw bytes.
§const EXTENSIONS: &'static [&'static str] = _
const EXTENSIONS: &'static [&'static str] = _
This field enables you to specify multiple extension for an asset. Read more
§fn default_value(
id: &SharedString,
error: Box<dyn Error + Sync + Send>,
) -> Result<Self, Box<dyn Error + Sync + Send>>
fn default_value( id: &SharedString, error: Box<dyn Error + Sync + Send>, ) -> Result<Self, Box<dyn Error + Sync + Send>>
Specifies a eventual default value to use if an asset fails to load. If
this method returns
Ok, the returned value is used as an asset. In
particular, if this method always returns Ok, AssetCache::load is
guaranteed not to fail. Read more§const HOT_RELOADED: bool = true
const HOT_RELOADED: bool = true
If
false, disables hot-reloading of assets of this type (true by
default).impl<T> StructuralPartialEq for Lottery<T>
Auto Trait Implementations§
impl<T> Freeze for Lottery<T>
impl<T> RefUnwindSafe for Lottery<T>where
T: RefUnwindSafe,
impl<T> Send for Lottery<T>where
T: Send,
impl<T> Sync for Lottery<T>where
T: Sync,
impl<T> Unpin for Lottery<T>where
T: Unpin,
impl<T> UnwindSafe for Lottery<T>where
T: UnwindSafe,
Blanket Implementations§
§impl<T> Asset for Twhere
T: Compound,
impl<T> Asset for Twhere
T: Compound,
§const HOT_RELOADED: bool = <T as Compound>::HOT_RELOADED
const HOT_RELOADED: bool = <T as Compound>::HOT_RELOADED
If
false, disable hot-reloading for assets of this type (true by
default). This avoids having to lock the asset to read it (ie it makes
[Handle::read] a noop)§impl<T> AssetExt for Twhere
T: Asset,
impl<T> AssetExt for Twhere
T: Asset,
§fn load(specifier: &str) -> Result<&'static Handle<T>, Error>
fn load(specifier: &str) -> Result<&'static Handle<T>, Error>
Function used to load assets from the filesystem or the cache.
Example usage: Read more
fn load_owned(specifier: &str) -> Result<T, Error>
fn get_or_insert(specifier: &str, default: T) -> &'static Handle<T>
§fn load_cloned(specifier: &str) -> Result<Self, Error>where
Self: Clone,
fn load_cloned(specifier: &str) -> Result<Self, Error>where
Self: Clone,
Function used to load assets from the filesystem or the cache and return
a clone.
fn load_or_insert_with( specifier: &str, default: impl FnOnce(Error) -> Self, ) -> &'static Handle<Self>
§fn load_expect(specifier: &str) -> &'static Handle<Self>
fn load_expect(specifier: &str) -> &'static Handle<Self>
Function used to load essential assets from the filesystem or the cache.
It will panic if the asset is not found. Example usage: Read more
§fn load_expect_cloned(specifier: &str) -> Selfwhere
Self: Clone,
fn load_expect_cloned(specifier: &str) -> Selfwhere
Self: Clone,
Function used to load essential assets from the filesystem or the cache
and return a clone. It will panic if the asset is not found.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Compound for Twhere
T: FileAsset,
impl<T> Compound for Twhere
T: FileAsset,
§const HOT_RELOADED: bool = Self::HOT_RELOADED
const HOT_RELOADED: bool = Self::HOT_RELOADED
👎Deprecated: Use
Asset insteadIf
false, disable hot-reloading for assets of this type (true by
default). This avoids having to lock the asset to read it (ie it makes
[Handle::read] a noop)§impl<T> DirLoadable for Twhere
T: FileAsset,
impl<T> DirLoadable for Twhere
T: FileAsset,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more