Struct veloren_common::npc::BodyNames

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pub struct BodyNames {
    pub keyword: String,
    pub names_0: Vec<String>,
    pub names_1: Option<Vec<String>>,
}
Expand description

Body-specific NPC name metadata.

NOTE: Deliberately don’t (yet?) implement serialize.

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§keyword: String

The keyword used to refer to this body type (e.g. via the command console). Should be unique per body type.

§names_0: Vec<String>

A list of canonical names for NPCs with this body types (currently used when spawning this kind of NPC from the console). Going forward, these names will likely be split up by species.

§names_1: Option<Vec<String>>

Trait Implementations§

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impl Clone for BodyNames

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fn clone(&self) -> BodyNames

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BodyNames

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for BodyNames

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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