fn find_path<V>(
astar: &mut Option<(Astar<Node, FxBuildHasher>, Vec3<f32>)>,
vol: &V,
startf: Vec3<f32>,
endf: Vec3<f32>,
traversal_cfg: &TraversalConfig,
path_length: PathLength,
flee_from: Option<Vec3<f32>>,
) -> PathResult<Vec3<i32>>
Expand description
Attempt to search for a path to a target, returning the path (if one was found) and whether it is complete (reaches the target)
If flee_from
is Some
this will attempt to both walk away from that
position and towards the target.