pub struct TraversalConfig {
    pub node_tolerance: f32,
    pub slow_factor: f32,
    pub on_ground: bool,
    pub in_liquid: bool,
    pub min_tgt_dist: f32,
    pub can_climb: bool,
    pub can_fly: bool,
    pub is_target_loaded: bool,
}

Fields§

§node_tolerance: f32

The distance to a node at which node is considered visited.

§slow_factor: f32

The slowdown factor when following corners. 0.0 = no slowdown on corners, 1.0 = total slowdown on corners.

§on_ground: bool

Whether the agent is currently on the ground.

§in_liquid: bool

Whether the agent is currently in water.

§min_tgt_dist: f32

The distance to the target below which it is considered reached.

§can_climb: bool

Whether the agent can climb.

§can_fly: bool

Whether the agent can fly.

§is_target_loaded: bool

Whether chunk containing target position is currently loaded

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