A resource that stores the time since the previous tick.
A resource that stores the player’s entity (on the client), and None on the
server
List of which players are using client-authoratative vs server-authoratative
physics, as a stop-gap until we can use server-authoratative physics for
everyone
A resource that stores the real tick, local to the server/client.
A resource used to indicate a duration of time, in seconds
A resource that stores the tick (i.e: physics) time.
A resource that stores the time of day.