Module resources Copy item path Source DeltaTime A resource that stores the time since the previous tick. EntitiesDiedLastTick PlayerEntity A resource that stores the player’s entity (on the client), and None on the
server PlayerPhysicsSetting PlayerPhysicsSettings List of which players are using client-authoratative vs server-authoratative
physics, as a stop-gap until we can use server-authoratative physics for
everyone ProgramTime A resource that stores the real tick, local to the server/client. Secs A resource used to indicate a duration of time, in seconds Time A resource that stores the tick (i.e: physics) time. TimeOfDay A resource that stores the time of day. TimeScale BattleMode Describe how players interact with other players. GameMode A resource that indicates what mode the local game is being played in. MapKind Describe how the map should be generated.