Structs

  • A resource that stores the time since the previous tick.
  • A resource that stores the player’s entity (on the client), and None on the server
  • List of which players are using client-authoratative vs server-authoratative physics, as a stop-gap until we can use server-authoratative physics for everyone
  • A resource that stores the real tick, local to the server/client.
  • A resource used to indicate a duration of time, in seconds
  • A resource that stores the tick (i.e: physics) time.
  • A resource that stores the time of day.

Enums

  • Describe how players interact with other players.
  • A resource that indicates what mode the local game is being played in.
  • Describe how the map should be generated.