Module resources

Source

Structs§

DeltaTime
A resource that stores the time since the previous tick.
EntitiesDiedLastTick
PlayerEntity
A resource that stores the player’s entity (on the client), and None on the server
PlayerPhysicsSetting
PlayerPhysicsSettings
List of which players are using client-authoratative vs server-authoratative physics, as a stop-gap until we can use server-authoratative physics for everyone
ProgramTime
A resource that stores the real tick, local to the server/client.
Secs
A resource used to indicate a duration of time, in seconds
Time
A resource that stores the tick (i.e: physics) time.
TimeOfDay
A resource that stores the time of day.
TimeScale

Enums§

BattleMode
Describe how players interact with other players.
GameMode
A resource that indicates what mode the local game is being played in.
MapKind
Describe how the map should be generated.