pub fn attempt_glide_wield(
data: &JoinData<'_>,
update: &mut StateUpdate,
output_events: &mut OutputEvents<'_, '_>,
)Expand description
Checks that player can wield the glider and updates CharacterState if so
pub fn attempt_glide_wield(
data: &JoinData<'_>,
update: &mut StateUpdate,
output_events: &mut OutputEvents<'_, '_>,
)Checks that player can wield the glider and updates CharacterState if so