pub struct JoinData<'a> {Show 37 fields
pub entity: Entity,
pub uid: &'a Uid,
pub character: &'a CharacterState,
pub character_activity: &'a CharacterActivity,
pub pos: &'a Pos,
pub vel: &'a Vel,
pub ori: &'a Ori,
pub scale: Option<&'a Scale>,
pub mass: &'a Mass,
pub density: &'a Density,
pub dt: &'a DeltaTime,
pub time: &'a Time,
pub controller: &'a Controller,
pub inputs: &'a ControllerInputs,
pub health: Option<&'a Health>,
pub heads: Option<&'a Heads>,
pub energy: &'a Energy,
pub inventory: Option<&'a Inventory>,
pub body: &'a Body,
pub physics: &'a PhysicsState,
pub melee_attack: Option<&'a Melee>,
pub updater: &'a LazyUpdate,
pub stats: &'a Stats,
pub skill_set: &'a SkillSet,
pub active_abilities: Option<&'a ActiveAbilities>,
pub ability_map: &'a AbilityMap,
pub msm: &'a MaterialStatManifest,
pub combo: Option<&'a Combo>,
pub alignment: Option<&'a Alignment>,
pub terrain: &'a TerrainGrid,
pub mount_data: Option<&'a Is<Rider>>,
pub volume_mount_data: Option<&'a Is<VolumeRider>>,
pub stance: Option<&'a Stance>,
pub id_maps: &'a Read<'a, IdMaps>,
pub alignments: &'a ReadStorage<'a, Alignment>,
pub prev_phys_caches: &'a ReadStorage<'a, PreviousPhysCache>,
pub bodies: &'a ReadStorage<'a, Body>,
}Expand description
Read-Only Data sent from Character Behavior System to behavior fn’s
Fields§
§entity: Entity§uid: &'a Uid§character: &'a CharacterState§character_activity: &'a CharacterActivity§pos: &'a Pos§vel: &'a Vel§ori: &'a Ori§scale: Option<&'a Scale>§mass: &'a Mass§density: &'a Density§dt: &'a DeltaTime§time: &'a Time§controller: &'a Controller§inputs: &'a ControllerInputs§health: Option<&'a Health>§heads: Option<&'a Heads>§energy: &'a Energy§inventory: Option<&'a Inventory>§body: &'a Body§physics: &'a PhysicsState§melee_attack: Option<&'a Melee>§updater: &'a LazyUpdate§stats: &'a Stats§skill_set: &'a SkillSet§active_abilities: Option<&'a ActiveAbilities>§ability_map: &'a AbilityMap§msm: &'a MaterialStatManifest§combo: Option<&'a Combo>§alignment: Option<&'a Alignment>§terrain: &'a TerrainGrid§mount_data: Option<&'a Is<Rider>>§volume_mount_data: Option<&'a Is<VolumeRider>>§stance: Option<&'a Stance>§id_maps: &'a Read<'a, IdMaps>§alignments: &'a ReadStorage<'a, Alignment>§prev_phys_caches: &'a ReadStorage<'a, PreviousPhysCache>§bodies: &'a ReadStorage<'a, Body>Implementations§
Source§impl<'a> JoinData<'a>
impl<'a> JoinData<'a>
pub fn new( j: &'a JoinStruct<'a>, updater: &'a LazyUpdate, dt: &'a DeltaTime, time: &'a Time, msm: &'a MaterialStatManifest, ability_map: &'a AbilityMap, ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for JoinData<'a>
impl<'a> !RefUnwindSafe for JoinData<'a>
impl<'a> Send for JoinData<'a>
impl<'a> Sync for JoinData<'a>
impl<'a> Unpin for JoinData<'a>
impl<'a> !UnwindSafe for JoinData<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more