pub struct JoinData<'a> {
Show 35 fields pub entity: Entity, pub uid: &'a Uid, pub character: &'a CharacterState, pub character_activity: &'a CharacterActivity, pub pos: &'a Pos, pub vel: &'a Vel, pub ori: &'a Ori, pub scale: Option<&'a Scale>, pub mass: &'a Mass, pub density: &'a Density, pub dt: &'a DeltaTime, pub time: &'a Time, pub controller: &'a Controller, pub inputs: &'a ControllerInputs, pub health: Option<&'a Health>, pub energy: &'a Energy, pub inventory: Option<&'a Inventory>, pub body: &'a Body, pub physics: &'a PhysicsState, pub melee_attack: Option<&'a Melee>, pub updater: &'a LazyUpdate, pub stats: &'a Stats, pub skill_set: &'a SkillSet, pub active_abilities: Option<&'a ActiveAbilities>, pub ability_map: &'a AbilityMap, pub msm: &'a MaterialStatManifest, pub combo: Option<&'a Combo>, pub alignment: Option<&'a Alignment>, pub terrain: &'a TerrainGrid, pub mount_data: Option<&'a Is<Rider>>, pub volume_mount_data: Option<&'a Is<VolumeRider>>, pub stance: Option<&'a Stance>, pub id_maps: &'a Read<'a, IdMaps>, pub alignments: &'a ReadStorage<'a, Alignment>, pub prev_phys_caches: &'a ReadStorage<'a, PreviousPhysCache>,
}
Expand description

Read-Only Data sent from Character Behavior System to behavior fn’s

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§entity: Entity§uid: &'a Uid§character: &'a CharacterState§character_activity: &'a CharacterActivity§pos: &'a Pos§vel: &'a Vel§ori: &'a Ori§scale: Option<&'a Scale>§mass: &'a Mass§density: &'a Density§dt: &'a DeltaTime§time: &'a Time§controller: &'a Controller§inputs: &'a ControllerInputs§health: Option<&'a Health>§energy: &'a Energy§inventory: Option<&'a Inventory>§body: &'a Body§physics: &'a PhysicsState§melee_attack: Option<&'a Melee>§updater: &'a LazyUpdate§stats: &'a Stats§skill_set: &'a SkillSet§active_abilities: Option<&'a ActiveAbilities>§ability_map: &'a AbilityMap§msm: &'a MaterialStatManifest§combo: Option<&'a Combo>§alignment: Option<&'a Alignment>§terrain: &'a TerrainGrid§mount_data: Option<&'a Is<Rider>>§volume_mount_data: Option<&'a Is<VolumeRider>>§stance: Option<&'a Stance>§id_maps: &'a Read<'a, IdMaps>§alignments: &'a ReadStorage<'a, Alignment>§prev_phys_caches: &'a ReadStorage<'a, PreviousPhysCache>

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impl<'a> JoinData<'a>

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pub fn new( j: &'a JoinStruct<'a>, updater: &'a LazyUpdate, dt: &'a DeltaTime, time: &'a Time, msm: &'a MaterialStatManifest, ability_map: &'a AbilityMap ) -> Self

Trait Implementations§

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impl From<&JoinData<'_>> for Data

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fn from(data: &JoinData<'_>) -> Self

Converts to this type from the input type.
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impl From<&JoinData<'_>> for StateUpdate

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fn from(data: &JoinData<'_>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for JoinData<'a>

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impl<'a> Send for JoinData<'a>

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impl<'a> Sync for JoinData<'a>

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impl<'a> Unpin for JoinData<'a>

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impl<'a> !UnwindSafe for JoinData<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

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where U: From<T>,

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Calls U::from(self).

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const ALIGN: usize = _

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type Output = T

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fn sub_context(self) -> Context

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type Error = <U as TryFrom<T>>::Error

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