pub fn handle_move(
data: &JoinData<'_>,
update: &mut StateUpdate,
efficiency: f32,
)
Expand description
Handles updating Components
to move player based on state of JoinData
pub fn handle_move(
data: &JoinData<'_>,
update: &mut StateUpdate,
efficiency: f32,
)
Handles updating Components
to move player based on state of JoinData