pub fn handle_move(
data: &JoinData<'_>,
update: &mut StateUpdate,
efficiency: f32,
)Expand description
Handles updating Components to move player based on state of JoinData
pub fn handle_move(
data: &JoinData<'_>,
update: &mut StateUpdate,
efficiency: f32,
)Handles updating Components to move player based on state of JoinData