pub fn handle_wield(data: &JoinData<'_>, update: &mut StateUpdate)
Expand description
Checks if an input related to an attack is held. If one is, moves entity into wielding state
pub fn handle_wield(data: &JoinData<'_>, update: &mut StateUpdate)
Checks if an input related to an attack is held. If one is, moves entity into wielding state