Struct veloren_common::terrain::structure::Structure
source · pub struct Structure {
center: Vec3<i32>,
base: Arc<BaseStructure<StructureBlock>>,
custom_indices: [Option<StructureBlock>; 256],
}
Fields§
§center: Vec3<i32>
§base: Arc<BaseStructure<StructureBlock>>
§custom_indices: [Option<StructureBlock>; 256]
Implementations§
source§impl Structure
impl Structure
pub fn load_group(specifier: &str) -> AssetHandle<StructuresGroup>
pub fn with_center(self, center: Vec3<i32>) -> Self
pub fn get_bounds(&self) -> Aabb<i32>
Trait Implementations§
source§impl ReadVol for Structure
impl ReadVol for Structure
source§fn get(&self, pos: Vec3<i32>) -> Result<&Self::Vox, StructureError>
fn get(&self, pos: Vec3<i32>) -> Result<&Self::Vox, StructureError>
Get a reference to the voxel at the provided position in the volume.
Auto Trait Implementations§
impl RefUnwindSafe for Structure
impl Send for Structure
impl Sync for Structure
impl Unpin for Structure
impl UnwindSafe for Structure
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more