Enum veloren_common_net::msg::client::ClientGeneral

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pub enum ClientGeneral {
Show 26 variants RequestCharacterList, CreateCharacter { alias: String, mainhand: Option<String>, offhand: Option<String>, body: Body, hardcore: bool, start_site: Option<SiteId>, }, DeleteCharacter(CharacterId), EditCharacter { id: CharacterId, alias: String, body: Body, }, Character(CharacterId, ViewDistances), Spectate(ViewDistances), ControllerInputs(Box<ControllerInputs>), ControlEvent(ControlEvent), ControlAction(ControlAction), SetViewDistance(ViewDistances), BreakBlock(Vec3<i32>), PlaceBlock(Vec3<i32>, Block), ExitInGame, PlayerPhysics { pos: Pos, vel: Vel, ori: Ori, force_counter: u64, }, UnlockSkill(Skill), RequestSiteInfo(SiteId), UpdateMapMarker(MapMarkerChange), SpectatePosition(Vec3<f32>), TerrainChunkRequest { key: Vec2<i32>, }, LodZoneRequest { key: Vec2<i32>, }, ChatMsg(String), Command(String, Vec<String>), Terminate, RequestPlayerPhysics { server_authoritative: bool, }, RequestLossyTerrainCompression { lossy_terrain_compression: bool, }, RequestPlugins(Vec<PluginHash>),
}
Expand description

Messages sent from the client to the server

Variants§

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RequestCharacterList

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CreateCharacter

Fields

§alias: String
§mainhand: Option<String>
§offhand: Option<String>
§body: Body
§hardcore: bool
§start_site: Option<SiteId>
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DeleteCharacter(CharacterId)

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EditCharacter

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§id: CharacterId
§alias: String
§body: Body
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Character(CharacterId, ViewDistances)

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Spectate(ViewDistances)

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ControllerInputs(Box<ControllerInputs>)

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ControlEvent(ControlEvent)

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ControlAction(ControlAction)

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SetViewDistance(ViewDistances)

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BreakBlock(Vec3<i32>)

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PlaceBlock(Vec3<i32>, Block)

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ExitInGame

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PlayerPhysics

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§pos: Pos
§vel: Vel
§ori: Ori
§force_counter: u64
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UnlockSkill(Skill)

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RequestSiteInfo(SiteId)

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UpdateMapMarker(MapMarkerChange)

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SpectatePosition(Vec3<f32>)

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TerrainChunkRequest

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§key: Vec2<i32>
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LodZoneRequest

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§key: Vec2<i32>
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ChatMsg(String)

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Command(String, Vec<String>)

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Terminate

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RequestPlayerPhysics

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§server_authoritative: bool
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RequestLossyTerrainCompression

Fields

§lossy_terrain_compression: bool
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RequestPlugins(Vec<PluginHash>)

Trait Implementations§

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impl Clone for ClientGeneral

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fn clone(&self) -> ClientGeneral

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClientGeneral

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ClientGeneral

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<ClientGeneral> for ClientMsg

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fn from(other: ClientGeneral) -> ClientMsg

Converts to this type from the input type.
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impl Serialize for ClientGeneral

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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