pub fn expand_loot_table(
loot_table: &str,
) -> Vec<(f32, ItemDefinitionIdOwned, f32)>
Expand description
hierarchically combine and scale this loot table
pub fn expand_loot_table(
loot_table: &str,
) -> Vec<(f32, ItemDefinitionIdOwned, f32)>
hierarchically combine and scale this loot table